Physical
Exercises with the Digital Image
2013-2017
a
participative work
This
participative form of artistic exercise is based on the Situationist
Dérive. Unlike the original model projects from the 1950s, I did not
focus on discovering and mapping the metropolises leading to new
psychogeographic maps, but rather on the servers of the company
Google. I decided to explore the cyberspace of the internet service
YouTube, providing its users with the opportunity to share videos for
private or professional purposes.
So
far, I have organised four virtual excursions. An initial gathering
of several people watching YouTube has progressively developed into
an elaborate exercise focused on both wandering through the online
world, and the ability of the individual to grasp the global
communication network through mental mapping. The direction of the
journey is partly determined by a simple movement of the body, such
as the click of a mouse when selecting a video.
The
art action itself requires a room with a computer, a projector and a
sound system. It begins with the introduction of four “compost
makers” who prepare the fertile ground for the ensuing excursion.
Each of them has at their disposal about half an hour to show their
favourite YouTube videos. They all use a Google account set up
directly for the purpose of the exercise. Thanks to this dedicated
account and the “compost makers”, a new avatar is created inside
the remote server that serves as guide through cyberspace for the
next part of the action. This can go on for several hours, but also
for as long as an entire day. This depends on the abilities of the
organiser and the willingness of the participants themselves.
Then
comes the most entertaining part of the day when each of the
participants may take part in the action for several dozen minutes,
as follows: at the end of each video a selection of ten to twelve
videos – suggestions – pop up on the projection screen. Each
participant uses them to find their bearings. They move the cursor
onto one of them, launching them with a click of the mouse. With the
aid of the avatar, they thus try to discover as many videos as
possible with unforeseen content encoded in the servers of private
corporations such as Google. With them they undertake a journey
through virtual spaces supervised by powerful algorithms that are
constantly modified to meet the needs of each user.
The
task of the exercise is not liberation from hidden internet tools
capitalising on our online presence. Its aim is to engender awareness
of these dangers and search for functional strategies that would
teach our senses and faculties of reason to work with these
computational operations. This objective functions under certain
conditions, but requires concentration on the part of the
participants, the ability to remember the videos they have viewed and
pay due attention to the large number of images and to which user
published a given video. They should combine this information with
their knowledge of Google algorithms, the way they qualify videos and
the importance they attach to them on the basis of genre and number
of views.
photos:
artist’s archive and Nikola Brabcová